Quick look at next-gen consoles

Any of you who have been following news related to E3 and so on will have heard about Nintendo’s new offering, as well as rumours about microsoft, on top of their ‘Surface’ device, which I won’t discuss here. General agenda for discussion is then, the Wii U, the Xbox rumours and sony’s stance on the ps4.

The Wii U, Nintendo’s next-gen console, comes at a stage when neither of the other big console players are looking to release – not yet anyway. With hardware and graphics capabilities described as a souped-up Xbox 360, somehow to me this feels like hardware catch up, but maybe that’s just me. The controller is rather large, with a touch screen in the center of it. How this will be linked to the motion sensing technology of the Wii is unclear; indeed many people are confused about the message.

Recently, rumours about the so-called Xbox 720 have been surfacing, but I won’t go into this as none of it has been confirmed, and anything that has, has been lost in the wash with the release of the Surface. There’s plenty of speculation, but any release will certainly be long after Nintendo. Sony on the PS4 have remained schtum, basically saying there’s no need. I quite agree, the current consoles are still in their prime and still have life in them. What do you make of all this?


On the bottom rung of art

As mentioned previously, I’m going to upload some art to show how much I need to improve and in an attempt to actually upload some content! None of it’s any good at this stage, but I want to get good enough at least to be able to communicate with some professionals when the time comes. […]


I’m excited about this blog because it’s going to take years before it’s worth anything. I think it’s quite likely that right now I’m pretty much talking to myself. But that’s OK, it’s going to give me a chance to learn the ropes of game dev, learn to write, and make mistakes without 80,000 people passing judgement on it! If you are here close to the time this was published, then feel free to comment and tuck this away with other blogs you follow; things are sure to get more exciting around here as I start uploading my atrocious art and endeavor to build a sort of tutorial system for others to follow later, with book and tech recommendations etc. A work in progress to be sure, but I’ll try to write everyday!

Leaving the harbour

For many years I have flirted with the idea of starting my own business, possibly in the gaming industry. I’ve finally decided to give it a shot. I’m an undergrad physics student at the university of Leeds, England. I decided to complement the meager programming I do on the course to branch into this fantastic industry, an obvious choice for me being a long time gamer. Of course, the nagging problem at the back of my mind is the fact I’ve never made a game in my life and have two years of degree left before I have to join the real world. This hopefully puts into perspective the task before me, and I hope you’ll stick with me for the ride. In posts to follow shortly, I’ll detail my plan of action, and slowly uncover things about myself, my grand plans, and hopefully go off on some tangents. Perhaps we’ll even see some game and tech reviews.